1.[按键精灵] [老狼源码分享]----随机
2.python代ç 大å
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[按键精灵] [老狼源码分享]----随机
实现效果
本文将介绍基于命令与公式实现的库源m库随机数生成方法,并展示如何将其扩展至字母、介绍颜色、库源m库12306 c 源码中文、介绍日文、库源m库aqs源码查询日期以及键盘操作等。介绍突破策略 源码
随机的库源m库公式
基本公式为:随机数 = Int((最大值 - 最小值 + 1) * Rnd + 最小值)
例如,要生成-5到1的介绍随机数,公式为:随机数 = Int((1 + 5 + 1) * Rnd - 5)
扩展至函数
将其封装为函数,库源m库方便调用:function randomNum(min,介绍 max)
function randomLetter(min, max)
function randomColor()
function randomChinese()
function randomJapanese()
function randomDate()
function typeKey()
扩展至随机并附带小数
使用Do循环实现,如:Do
数 = randomNum(1,库源m库 3)
TracePrint 数
Delay
Loop
非常见写法
利用循环与条件语句,不使用Randomize和Rnd:Do
数 = randomNum(1,介绍 3)
TracePrint 数
Delay
Loop
获取源码命令素材
推荐关注按键精灵论坛、知乎账号、库源m库游戏角色源码微信公众号“按键精灵”获取。介绍如有问题,库源m库pandownload源码解析可留言或私信。
详情请参阅:[老狼][源码分享]----随机----匆匆十年() _ 集结令●英雄归来教程比武大赛 - 按键精灵论坛
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class?Point:
row=0col=0def?__init__(self,?row,?col):self.row=row
self.col=col
def?copy(self):return?Point(row=self.row,?col=self.col)
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import?pygame
import?random
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pygame.init()
W=
H=
ROW=
COL=
size=(W,H)
window=pygame.display.set_mode(size)
pygame.display.set_caption('è´ªåè')
bg_color=(,,)
snake_color=(,,)
head=Point(row=int(ROW/2),?col=int(COL/2))
head_color=(0,,)
snakes=[
Point(row=head.row,?col=head.col+1),Point(row=head.row,?col=head.col+2),Point(row=head.row,?col=head.col+3)]
#çæé£ç©
def?gen_food():
while?1:pos=Point(row=random.randint(0,ROW-1),?col=random.randint(0,COL-1))
#
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if?head.row==pos.row?and?head.col==pos.col:
is_coll=True#è身å
for?snake?in?snakes:
if?snake.row==pos.row?and?snake.col==pos.col:is_coll=True
break
if?not?is_coll:
breakreturn?pos#å®ä¹åæ
food=gen_food()
food_color=(,,0)
direct='left'#left,right,up,down
#
def?rect(point,?color):
cell_width=W/COLcell_height=H/ROWleft=point.col*cell_widthtop=point.row*cell_heightpygame.draw.rect(window,?color,
(left,?top,?cell_width,?cell_height)
)pass#游æ循ç¯
quit=True
clock=pygame.time.Clock()
while?quit:
#å¤çäºä»¶for?event?in?pygame.event.get():if?event.type==pygame.QUIT:
quit=Falseelif?event.type==pygame.KEYDOWN:
if?event.key==?or?event.key==:if?direct=='left'?or?direct=='right':
direct='up'elif?event.key==?or?event.key==:if?direct?==?'left'?or?direct?==?'right':
direct='down'elif?event.key==?or?event.key==:if?direct?==?'up'?or?direct?==?'down':
direct='left'elif?event.key==?or?event.key==:if?direct?==?'up'?or?direct?==?'down':
direct='right'#åä¸è¥¿eat=(head.row==food.row?and?head.col==food.col)#éæ°äº§çé£ç©if?eat:food?=?gen_food()
#å¤ç身å#1.æåæ¥ç头ï¼æå ¥å°snakesç头ä¸snakes.insert(0,?head.copy())#2.æsnakesçæåä¸ä¸ªå æif?not?eat:snakes.pop()
#移å¨if?direct=='left':head.col-=1
elif?direct=='right':head.col+=1
elif?direct=='up':head.row-=1
elif?direct=='down':head.row+=1
#æ£æµdead=False#1.æå¢if?head.col0?or?head.row0?or?head.col=COL?or?head.row=ROW:dead=True
#2.æèªå·±for?snake?in?snakes:if?head.col==snake.col?and?head.row==snake.row:
dead=Truebreakif?dead:print('æ»äº')
quit=False
#渲æââç»åºæ¥#èæ¯pygame.draw.rect(window,?bg_color,?(0,0,W,H))#è头for?snake?in?snakes:rect(snake,?snake_color)
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importnumpyasnp
X=np.array([[1.,-1.,2.],[2.,0.,0.],[0.,1.,-1.]])
X_scaled=preprocessing.scale(X)
print(X_scaled)
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