跪求一个Java编写的源码多人聊天程序源代码
import java.io.InputStream;
import java.io.DataInputStream;
import java.io.InputStreamReader;
import java.io.OutputStream;
import java.io.DataOutputStream;
import java.io.BufferedReader;
import java.net.ServerSocket;
import java.net.Socket;
import java.io.IOException;
import java.util.Date;
class Server
{
public Server()
{
try
{
ServerSocket s=new ServerSocket();
Socket ss=s.accept();
OutputStream out=ss.getOutputStream();
DataOutputStream dout=new DataOutputStream(out);
InputStream in=ss.getInputStream();
DataInputStream din=new DataInputStream(in);
System.out.print(din.readUTF()+"!");
dout.writeUTF("你已经连接到服务器"+"\t"+"你的地址:"+ss.getInetAddress()+"\t"
+"你的链接端口:"+ss.getLocalPort()+"\n");
new ReadMessage(din).start();
new SendMessage(dout).start();
}
catch (IOException e)
{
e.printStackTrace();
}
}
public static void main(String[] args)
{
new Server();
}
}
//接受客户端信息
class ReadMessage extends Thread
{
private DataInputStream din;
public ReadMessage(DataInputStream din)
{
this.din=din;
}
public void run()
{
String str;
try
{
while (true)
{
str=din.readUTF();
System.out.println(new Date().toLocaleString()+"客户端说:"+str);
if (str.equals("bye"))
{
System.out.println("客户端下线!");
break;
}
}
}
catch (IOException e)
{
e.printStackTrace();
}
}
}
// 发出服务器信息
class SendMessage extends Thread
{
private DataOutputStream dout;
public SendMessage(DataOutputStream dout)
{
this.dout=dout;
}
public void run()
{
InputStreamReader inr=new InputStreamReader(System.in);
BufferedReader buf=new BufferedReader(inr);
String str;
try
{
while(true)
{
str=buf.readLine();
dout.writeUTF(str);
if (str.equals("bye"))
{
System.out.println("服务器退出!源码java系统免费源码");
System.exit(1);
}
}
}
catch (IOException e)
{
e.printStackTrace();
}
}
}
import java.io.InputStream;
import java.io.DataInputStream;
import java.io.InputStreamReader;
import java.io.OutputStream;
import java.io.DataOutputStream;
import java.io.BufferedReader;
import java.net.Socket;
import java.io.IOException;
import java.util.Date;
class Client
{
public Client()
{
try
{
Socket s=new Socket("..1.2",源码);
InputStream in=s.getInputStream();
DataInputStream din=new DataInputStream(in);
OutputStream out=s.getOutputStream();
DataOutputStream dout=new DataOutputStream(out);
dout.writeUTF("服务器你好!我是源码客户端");
System.out.println(din.readUTF());
new Thread(new SenderMessage(dout)).start();
new Thread(new ReaderMessage(din)).start();
}
catch (IOException e)
{
e.printStackTrace();
}
}
public static void main(String[] args)
{
new Client();
}
}
class ReaderMessage implements Runnable
{
private DataInputStream din;
public ReaderMessage(DataInputStream din)
{
this.din=din;
}
public void run()
{
String str;
try
{
while(true)
{
str=din.readUTF();
System.out.println(new Date().toLocaleString()+"服务器说:"+str);
if (str.equals("bye"))
{
System.out.println("服务器已经关闭,此程序自动退出!源码");
break;
}
}
}
catch (IOException e)
{
e.printStackTrace();
}
}
}
class SenderMessage implements Runnable
{
private DataOutputStream dout;
public SenderMessage(DataOutputStream dout)
{
this.dout=dout;
}
public void run()
{
String str;
InputStreamReader inf=new InputStreamReader(System.in);
BufferedReader buf=new BufferedReader(inf);
try
{
while (true)
{
str=buf.readLine();
dout.writeUTF(str);
if (str.equals("bye"))
{
System.out.println("客户端自己退出!源码");
System.exit(1);
}
}
}
catch (IOException e)
{
e.printStackTrace();
}
}
}
年度Linux6.9内核最新源码解读-网络篇-server端-第一步创建--socket
深入解析年Linux 6.9内核的源码网络篇,从服务端的源码第一步:创建socket开始。理解用户空间与内核空间的源码交互至关重要。当我们在用户程序中调用socket(AF_INET,源码 SOCK_STREAM, 0),实际上是源码触发了从用户空间到内核空间的系统调用sys_socket(),这是创建网络连接的关键步骤。 首先,让我们关注sys_socket函数。aideweb源码这个函数在net/socket.c文件的位置,无论内核版本如何,都会调用__sys_socket_create函数来实际创建套接字,它接受地址族、类型、协议和结果指针。创建失败时,会返回错误指针。 在socket创建过程中,参数解析至关重要:网络命名空间(net):隔离网络环境,每个空间有自己的配置,如IP地址和路由。
协议族(family):如IPv4(AF_INET)或IPv6(AF_INET6)。
套接字类型(type):如流式(SOCK_STREAM)或数据报(SOCK_DGRAM)。
协议(protocol):如TCP(IPPROTO_TCP)或UDP(IPPROTO_UDP),默认值自动选择。
结果指针(res):指向新创建的gdbstub 源码socket结构体。
内核标志(kern):区分用户空间和内核空间的socket。
__sock_create函数处理创建逻辑,调用sock_map_fd映射文件描述符,支持O_CLOEXEC和O_NONBLOCK选项。每个网络协议族有其特有的create函数,如inet_create处理IPv4 TCP创建。 在内核中,安全模块如LSM会通过security_socket_create进行安全检查。sock_alloc负责内存分配和socket结构初始化,协议族注册和动态加载在必要时进行。RCU机制保护数据一致性,确保在多线程环境中操作的正确性。 理解socket_wq结构体对于异步IO至关重要,它协助socket管理等待队列和通知。例如,在TCP协议族的inet_create函数中,会根据用户请求找到匹配的hasclass 源码协议,并设置相关的操作集和数据结构。 通过源码,我们可以看到socket和sock结构体的关系,前者是用户空间操作的抽象,后者是内核处理网络连接的实体。理解这些细节有助于我们更好地编写C++网络程序。 此外,原始套接字(如TCP、UDP和CMP)的应用示例,以及对不同协议的深入理解,如常用的IP协议、专用协议和实验性协议,是进一步学习和实践的重要部分。linux下socket 网络编程(客户端向服务器端发送文件) 求源代码 大哥大姐帮帮忙 。。谢谢
server:
#include <stdio.h>
#include <errno.h>
#include <unistd.h>
#include <signal.h>
#include <stdlib.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <arpa/inet.h>
#include <netinet/in.h>
#include <syslog.h>
#include <sys/time.h>
#include <string.h>
#include <fcntl.h>
#include <sys/wait.h>
#define MAXDATASIZE
#define SERVPORT
#define BACKLOG
int SendFileToServ(const char *path, const char *FileName, const char *ip)
{
#define PORT
int sockfd;
int recvbytes;
char buf[MAXDATASIZE];
char send_str[MAXDATASIZE];
char filepath[] = { 0};
struct sockaddr_in serv_addr;
FILE *fp;
sprintf(filepath, "%s%s", path, FileName);
if((sockfd=socket(AF_INET,SOCK_STREAM,0))==-1)
{
perror("socket");
return 1;
}
bzero(&serv_addr,sizeof(struct sockaddr_in));
serv_addr.sin_family=AF_INET;
serv_addr.sin_port=htons(PORT);
inet_aton(ip, &serv_addr.sin_addr);
int IErrCount = 0;
again:
if(connect(sockfd,(struct sockaddr *)&serv_addr,sizeof(struct sockaddr))==-1)
{
if (5 == IErrCount)
return 1;
IErrCount++;
perror("connect");
sleep(2);
goto again;
}
//if ((fp = fopen(FileName, "rb")) == NULL)
if ((fp = fopen(filepath, "rb")) == NULL)
{
perror("fopen ");
return 1;
}
recvbytes = write(sockfd, FileName, strlen(FileName));
recvbytes = read(sockfd, buf, MAXDATASIZE);
if (!memcmp(buf, "sendmsg", 7))
{
while(fgets(send_str, MAXDATASIZE, fp))
{
recvbytes = write(sockfd, send_str, strlen(send_str));
recvbytes = read(sockfd, buf, MAXDATASIZE);
if (recvbytes <= 0)
{
fclose(fp);
close(sockfd);
return 1;
}
if (memcmp(buf, "goon", 4))
{
fclose(fp);
close(sockfd);
return 1;
}
}
recvbytes = write(sockfd, "end", 3);
}
else
{
fclose(fp);
close(sockfd);
return 1;
}
memset(buf, 0, MAXDATASIZE);
if (read(sockfd, buf, MAXDATASIZE) <= 0)
{
close(sockfd);
return 2;
}
char *Eptr = "nginx reload error";
//printf("bf[%s]\n", buf);
int ret;
ret = strncmp(buf, Eptr, strlen(Eptr));
//printf("%d\n", ret);
if (!ret)
{
close(sockfd);
return 2;
}
close(sockfd);
return 0;
}
int mysyslog(const char * msg)
{
FILE *fp;
if ((fp = fopen("/tmp/tmp.log", "a+")) == NULL)
{
return 0;
}
fprintf(fp, "[%s]\n", msg);
fclose(fp);
return 0;
}
static void quit_handler(int signal)
{
kill(0, SIGUSR2);
syslog( LOG_NOTICE, "apuserv quit...");
// do something exit thing ,such as close socket ,close mysql,free list
// .....
//i end
exit(0);
}
static int re_conf = 0;
static void reconf_handler(int signal)
{
re_conf=1;
syslog(LOG_NOTICE,"apuserv reload configure file .");
// 请在循环体中判断,如果re_conf == 1,httpcore 源码请再次加载配置文件。
}
static int isrunning(void)
{
int fd;
int ret;
struct flock lock;
lock.l_type = F_WRLCK;
lock.l_whence = 0;
lock.l_start = 0;
lock.l_len = 0;
const char *lckfile = "/tmp/apuserv.lock";
fd = open(lckfile,O_WRONLY|O_CREAT);
if (fd < 0) {
syslog(LOG_ERR,"can not create lock file: %s\n",lckfile);
return 1;
}
if ((ret = fcntl(fd,F_SETLK,&lock)) < 0) {
ret = fcntl(fd,F_GETLK,&lock);
if (lock.l_type != F_UNLCK) {
close(fd);
return lock.l_pid;
}
else {
fcntl(fd,F_SETLK,&lock);
}
}
return 0;
}
int MyHandleBuff(const char *buf, char *str, char *FileName, char *pth)
{
sscanf(buf, "%s %s %s", pth, FileName, str);
printf("path=%s\nfilename=%s\nip=%s\n", pth, FileName, str);
return 0;
}
int main(int argc, char **argv)
{
int sockfd,client_fd;
socklen_t sin_size;
struct sockaddr_in my_addr,remote_addr;
char buff[MAXDATASIZE];
int recvbytes;
#if 1
int pid ;
char ch ;
int ret;
int debug = 0;
signal(SIGUSR1, SIG_IGN);
signal(SIGUSR2, SIG_IGN);
signal(SIGHUP, SIG_IGN);
signal(SIGTERM, quit_handler);
syslog(LOG_NOTICE,"apuserver start....");
while ((ch = getopt(argc, argv, "dhV")) != -1) {
switch (ch) {
case 'd':
debug = 1;
break;
case 'V':
printf("Version:%s\n","1.0.0");
return 0;
case 'h':
printf(" -d use daemon mode\n");
printf(" -V show version\n");
return 0;
default:
printf(" -d use daemon mode\n");
printf(" -V show version\n");
}
}
if (debug && daemon(0,0 ) ) {
return -1;
}
if (isrunning()) {
fprintf(stderr, "apuserv is already running\n");
syslog(LOG_INFO,"apuserv is already running\n");
exit(0);
}
while (1) {
pid = fork();
if (pid < 0)
return -1;
if (pid == 0)
break;
while ((ret = waitpid(pid, NULL, 0)) != pid) {
syslog(LOG_NOTICE, "waitpid want %d, but got %d", pid, ret);
if (ret < 0)
syslog(LOG_NOTICE, "waitpid errno:%d", errno);
}
kill(0, SIGUSR2);
sleep(1);
syslog(LOG_NOTICE,"restart apuserver");
}
signal(SIGHUP, reconf_handler);
signal(SIGPIPE, SIG_IGN);
signal(SIGUSR1,SIG_IGN);
signal(SIGUSR2, SIG_DFL);
signal(SIGTERM, SIG_DFL);
#endif
if((sockfd=socket(AF_INET,SOCK_STREAM,0))==-1)
{
perror("socket");
exit(1);
}
bzero(&my_addr,sizeof(struct sockaddr_in));
my_addr.sin_family=AF_INET;
my_addr.sin_port=htons(SERVPORT);
my_addr.sin_addr.s_addr = htonl(INADDR_ANY);
if(bind(sockfd,(struct sockaddr *)&my_addr,sizeof(struct sockaddr))==-1)
{
perror("bind");
exit(1);
}
if(listen(sockfd,BACKLOG)==-1)
{
perror("listen");
exit(1);
}
int nret;
while(1)
{
sin_size = sizeof(struct sockaddr_in);
if((client_fd = accept(sockfd, (struct sockaddr *)&remote_addr, &sin_size))==-1)
{
perror("falied accept");
continue;
}
memset(buff, 0, MAXDATASIZE);
recvbytes = read(client_fd, buff, MAXDATASIZE);
char str[] = { 0};
char FileName[] = { 0};
char path[] = { 0};
MyHandleBuff(buff, str, FileName, path);
if (recvbytes > 0)
{
nret = SendFileToServ(path, FileName, str);
printf("nret[%d]\n", nret);
if (1 == nret)
write(client_fd, "send file error", );
else if(2 == nret)
write(client_fd, "reload nginx error", );
else
write(client_fd, "succ", 4);
}
close(client_fd);
}
}
_________________________________________________
client:
#include <stdio.h>
#include <errno.h>
#include <unistd.h>
#include <signal.h>
#include <stdlib.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <arpa/inet.h>
#include <netinet/in.h>
#include <syslog.h>
#include <sys/time.h>
#include <string.h>
#include <fcntl.h>
#include <sys/wait.h>
#define MAXDATASIZE
#define SERVPORT
#define BACKLOG
int mysyslog(const char * msg)
{
FILE *fp;
if ((fp = fopen("/tmp/tmp.log", "a+")) == NULL)
{
return 0;
}
fprintf(fp, "[%s]\n", msg);
fclose(fp);
return 0;
}
static void quit_handler(int signal)
{
kill(0, SIGUSR2);
syslog( LOG_NOTICE, "apuserv quit...");
// do something exit thing ,such as close socket ,close mysql,free list
// .....
//i end
exit(0);
}
static int re_conf = 0;
static void reconf_handler(int signal)
{
re_conf=1;
syslog(LOG_NOTICE,"apuserv reload configure file .");
// ·1nf == 1£′μ?
static int isrunning(void)
{
int fd;
int ret;
struct flock lock;
lock.l_type = F_WRLCK;
lock.l_whence = 0;
lock.l_start = 0;
lock.l_len = 0;
const char *lckfile = "/tmp/dstserver.lock";
fd = open(lckfile,O_WRONLY|O_CREAT);
if (fd < 0) {
syslog(LOG_ERR,"can not create lock file: %s\n",lckfile);
return 1;
}
if ((ret = fcntl(fd,F_SETLK,&lock)) < 0) {
ret = fcntl(fd,F_GETLK,&lock);
if (lock.l_type != F_UNLCK) {
close(fd);
return lock.l_pid;
}
else {
fcntl(fd,F_SETLK,&lock);
}
}
return 0;
}
int main(int argc, char **argv)
{
int sockfd,client_fd;
socklen_t sin_size;
struct sockaddr_in my_addr,remote_addr;
char buff[MAXDATASIZE];
int recvbytes;
#if 1
int pid ;
char ch ;
int ret;
int debug = 0;
signal(SIGUSR1, SIG_IGN);
signal(SIGUSR2, SIG_IGN);
signal(SIGHUP, SIG_IGN);
signal(SIGTERM, quit_handler);
syslog(LOG_NOTICE,"dstserver start....");
while ((ch = getopt(argc, argv, "dhV")) != -1) {
switch (ch) {
case 'd':
debug = 1;
break;
case 'V':
printf("Version:%s\n","1.0.0");
return 0;
case 'h':
printf(" -d use daemon mode\n");
printf(" -V show version\n");
return 0;
default:
printf(" -d use daemon mode\n");
printf(" -V show version\n");
}
}
if (debug && daemon(0,0 ) ) {
return -1;
}
if (isrunning()) {
fprintf(stderr, "dstserver is already running\n");
syslog(LOG_INFO,"dstserver is already running\n");
exit(0);
}
while (1) {
pid = fork();
if (pid < 0)
return -1;
if (pid == 0)
break;
while ((ret = waitpid(pid, NULL, 0)) != pid) {
syslog(LOG_NOTICE, "waitpid want %d, but got %d", pid, ret);
if (ret < 0)
syslog(LOG_NOTICE, "waitpid errno:%d", errno);
}
kill(0, SIGUSR2);
sleep(1);
syslog(LOG_NOTICE,"restart apuserver");
}
signal(SIGHUP, reconf_handler);
signal(SIGPIPE, SIG_IGN);
signal(SIGUSR1,SIG_IGN);
signal(SIGUSR2, SIG_DFL);
signal(SIGTERM, SIG_DFL);
#endif
if((sockfd=socket(AF_INET,SOCK_STREAM,0))==-1)
{
perror("socket");
exit(1);
}
bzero(&my_addr,sizeof(struct sockaddr_in));
my_addr.sin_family=AF_INET;
my_addr.sin_port=htons(SERVPORT);
my_addr.sin_addr.s_addr = htonl(INADDR_ANY);
if(bind(sockfd,(struct sockaddr *)&my_addr,sizeof(struct sockaddr))==-1)
{
perror("bind");
exit(1);
}
if(listen(sockfd,BACKLOG)==-1)
{
perror("listen");
exit(1);
}
char filepath[MAXDATASIZE]= { 0};
FILE *fp;
while(1)
{
sin_size = sizeof(struct sockaddr_in);
if((client_fd = accept(sockfd, (struct sockaddr *)&remote_addr, &sin_size))==-1)
{
perror("falied accept");
continue;
}
memset(buff, 0, MAXDATASIZE);
recvbytes = read(client_fd, buff, MAXDATASIZE);
sprintf(filepath, "/etc/nginx/url_rule/%s", buff);
if ((fp = fopen(filepath, "wb")) == NULL)
{
perror("fopen");
close(client_fd);
continue;
}
write(client_fd, "sendmsg", 7);
while(read(client_fd, buff, MAXDATASIZE))
{
if (!memcmp(buff, "end", 3))
{
fclose(fp);
break;
}
else
{
fprintf(fp, "%s", buff);
write(client_fd, "goon", 4);
}
}
//system("nginx -s reload");
char *Sptr = "nginx reload succ";
char *Eptr = "nginx reload error";
int ret;
ret = system("nginx -s reload");
printf("ret[%d]\n", ret);
if (ret != 0)
{
write(client_fd, Eptr, strlen(Eptr));
}
else
{
write(client_fd, Sptr, strlen(Sptr));
}
close(client_fd);
}
}
以前写的:内容忘记了。不是很复杂你可以自己看!
从 Linux源码 看 Socket(TCP)的accept
从 Linux 源码角度探究 Server 端 Socket 的 Accept 过程(基于 Linux 3. 内核),以下是一系列关键步骤的解析。
创建 Server 端 Socket 需依次执行 socket、bind、listen 和 accept 四个步骤。其中,socket 系统调用创建了一个 SOCK_STREAM 类型的 TCP Socket,其操作函数为 TCP Socket 所对应的 ops。在进行 Accept 时,关键在于理解 Accept 的功能,即创建一个新的 Socket 与对端的 connect Socket 进行连接。
在具体实现中,核心函数 sock->ops->accept 被调用。关注 TCP 实现即 inet_stream_ops->accept,其进一步调用 inet_accept。核心逻辑在于 inet_csk_wait_for_connect,用于管理 Accept 的超时逻辑,避免在超时时惊群现象的发生。
EPOLL 的实现中,"惊群"现象是由水平触发模式下 epoll_wait 重新塞回 ready_list 并唤醒多个等待进程导致的。虽然 epoll_wait 自身在有中断事件触发时不惊群,但水平触发机制仍会造成类似惊群的效应。解决此问题,通常采用单线程专门处理 accept,如 Reactor 模式。
针对"惊群"问题,Linux 提供了 so_reuseport 参数,允许多个 fd 监听同一端口号,内核中进行负载均衡(Sharding),将 accept 任务分散到不同 Socket 上。这样,可以有效利用多核能力,提升 Socket 分发能力,且线程模型可改为多线程 accept。
在 accept 过程中,accept_queue 是关键成员,用于填充添加待处理的连接。用户线程通过 accept 系统调用从队列中获取对应的 fd。值得注意的是,当用户线程未能及时处理时,内核可能会丢弃三次握手成功的连接,导致某些意外现象。
综上所述,理解 Linux Socket 的 Accept 过程需要深入源码,关注核心函数与机制,以便优化 Server 端性能,并有效解决"惊群"等问题,提升系统处理能力。
Tomcat处理ment( lib, "ws2_.lib" )
#define PORT
#define BACKLOG
#define TRUE 1
void main( void )
{
int iServerSock;
int iClientSock;
char *buf = "hello, world!\n";
struct sockaddr_in ServerAddr;
struct sockaddr_in ClientAddr;
int sin_size;
WSADATA WSAData;
if( WSAStartup( MAKEWORD( 1, 1 ), &WSAData ) )//初始化
{
printf( "initializationing error!\n" );
WSACleanup( );
exit( 0 );
}
if( ( iServerSock = socket( AF_INET, SOCK_STREAM, 0 ) ) == INVALID_SOCKET )
{
printf( "创建套接字失败!\n" );
WSACleanup( );
exit( 0 );
}
ServerAddr.sin_family = AF_INET;
ServerAddr.sin_port = htons( PORT );//监视的端口号
ServerAddr.sin_addr.s_addr = INADDR_ANY;//本地IP
memset( & ( ServerAddr.sin_zero ), 0, sizeof( ServerAddr.sin_zero ) );
if( bind( iServerSock, ( struct sockaddr * )&ServerAddr, sizeof( struct sockaddr ) ) == -1 )
{
printf( "bind调用失败!\n" );
WSACleanup( );
exit( 0 );
}
if( listen( iServerSock, BACKLOG ) == -1 )
{
printf( "listen调用失败!\n" );
WSACleanup( );
exit( 0 );
}
while( TRUE )
{
sin_size = sizeof( struct sockaddr_in );
iClientSock = accept( iServerSock, ( struct sockaddr * )&ClientAddr, &sin_size );
if( iClientSock == -1 )
{
printf( "accept调用失败!\n" );
WSACleanup( );
exit( 0 );
}
printf( "服务器连接到%s\n", inet_ntoa( ClientAddr.sin_addr ) );
if( send( iClientSock, buf, strlen( buf ), 0 ) == -1 )
{
printf( "send调用失败!" );
closesocket( iClientSock );
WSACleanup( );
exit( 0 );
}
}
}
/////客户端程序
#include< stdio.h >
#include< stdlib.h >
#include< windows.h >
#include< winsock.h >
#include< string.h >
#pragma comment( lib, "ws2_.lib" )
#define PORT
#define BACKLOG
#define TRUE 1
#define MAXDATASIZE
void main( void )
{
int iClientSock;
char buf[ MAXDATASIZE ];
struct sockaddr_in ServerAddr;
int numbytes;
// struct hostent *he;
WSADATA WSAData;
// int sin_size;
/* if( ( he = gethostbyname( "liuys" ) ) == NULL )
{
printf( "gethostbyname调用失败!" );
WSACleanup( );
exit( 0 );
}
*/
if( WSAStartup( MAKEWORD( 1, 1 ), &WSAData ) )//初始化
{
printf( "initializationing error!\n" );
WSACleanup( );
exit( 0 );
}
if( ( iClientSock = socket( AF_INET, SOCK_STREAM, 0 ) ) == INVALID_SOCKET )
{
printf( "创建套接字失败!\n" );
WSACleanup( );
exit( 0 );
}
ServerAddr.sin_family = AF_INET;
ServerAddr.sin_port = htons( PORT );
// ServerAddr.sin_addr = *( ( struct in_addr * )he->h_addr );
ServerAddr.sin_addr.s_addr = inet_addr( "..2." );//记得换IP
memset( &( ServerAddr.sin_zero ), 0, sizeof( ServerAddr.sin_zero ) );
if( connect( iClientSock, ( struct sockaddr * ) & ServerAddr, sizeof( struct sockaddr ) ) == -1 )
{
printf( "connect失败!" );
WSACleanup( );
exit( 0 );
}
numbytes = recv( iClientSock, buf, MAXDATASIZE, 0 );
if( numbytes == -1 )
{
printf( "recv失败!" );
WSACleanup( );
exit( 0 );
}
buf[ numbytes ] = '\0';
printf( "Received: %s", buf );
closesocket( iClientSock );
WSACleanup( );
}
/////UDP
//服务器
#include< stdio.h >
#include< string.h >
#include< winsock.h >
#include< windows.h >
#pragma comment( lib, "ws2_.lib" )
#define PORT
#define BACKLOG
#define TRUE 1
#define MAXDATASIZE
void main( void )
{
int iServerSock;
// int iClientSock;
int addr_len;
int numbytes;
char buf[ MAXDATASIZE ];
struct sockaddr_in ServerAddr;
struct sockaddr_in ClientAddr;
WSADATA WSAData;
if( WSAStartup( MAKEWORD( 1, 1 ), &WSAData ) )
{
printf( "initializationing error!\n" );
WSACleanup( );
exit( 0 );
}
iServerSock = socket( AF_INET, SOCK_DGRAM, 0 );
if( iServerSock == INVALID_SOCKET )
{
printf( "创建套接字失败!\n" );
WSACleanup( );
exit( 0 );
}
ServerAddr.sin_family = AF_INET;
ServerAddr.sin_port = htons( PORT );//监视的端口号
ServerAddr.sin_addr.s_addr = INADDR_ANY;//本地IP
memset( & ( ServerAddr.sin_zero ), 0, sizeof( ServerAddr.sin_zero ) );
if( bind( iServerSock, ( struct sockaddr * )&ServerAddr, sizeof( struct sockaddr ) ) == -1 )
{
printf( "bind调用失败!\n" );
WSACleanup( );
exit( 0 );
}
addr_len = sizeof( struct sockaddr );
numbytes = recvfrom( iServerSock, buf, MAXDATASIZE, 0, ( struct sockaddr * ) & ClientAddr, &addr_len );
if( numbytes == -1 )
{
printf( "recvfrom调用失败!\n" );
WSACleanup( );
exit( 0 );
}
printf( "got packet from %s\n", inet_ntoa( ClientAddr.sin_addr ) );
printf( "packet is %d bytes long\n", numbytes );
buf[ numbytes ] = '\0';
printf( "packet contains \"%s\"\n", buf );
closesocket( iServerSock );
WSACleanup( );
}
//客户端
#include< stdio.h >
#include< stdlib.h >
#include< windows.h >
#include< winsock.h >
#include< string.h >
#pragma comment( lib, "ws2_.lib" )
#define PORT
#define MAXDATASIZE
void main( void )
{
int iClientSock;
struct sockaddr_in ServerAddr;
int numbytes;
char buf[ MAXDATASIZE ] = { 0 };
WSADATA WSAData;
if( WSAStartup( MAKEWORD( 1, 1 ), &WSAData ) )
{
printf( "initializationing error!\n" );
WSACleanup( );
exit( 0 );
}
if( ( iClientSock = socket( AF_INET, SOCK_DGRAM, 0 ) ) == -1 )
{
printf( "创建套接字失败!\n" );
WSACleanup( );
exit( 0 );
}
ServerAddr.sin_family = AF_INET;
ServerAddr.sin_port = htons( PORT );
ServerAddr.sin_addr.s_addr = inet_addr( "..2." );//记得换IP
memset( &( ServerAddr.sin_zero ), 0, sizeof( ServerAddr.sin_zero ) );
numbytes = sendto( iClientSock, buf, strlen( buf ), 0, ( struct sockaddr * ) & ServerAddr, sizeof( struct sockaddr ) );
if( numbytes == -1 )
{
printf( "sendto调用失败!\n" );
WSACleanup( );
exit( 0 );
}
printf( "sent %d bytes to %s\n", numbytes, inet_ntoa( ServerAddr.sin_addr ) );
closesocket( iClientSock );
WSACleanup( );
}
从Linux源码角度看套接字的Listen及连接队列
从Linux源码的角度深入探讨Server端Socket在进行listen操作时的具体实现,本文以Linux 3.内核为例,重点关注listen步骤及其相关参数backlog、半连接hash表与全连接队列。首先,通过socket系统调用创建TCP Socket,操作函数指向内核提供的TCP Socket实现。listen系统调用在实际操作中被glibc的INLINE_SYSCALL封装,调整backlog参数以避免超出内核参数somaxconn限制,这一限制确保系统内存资源的合理分配。该参数对java开发者来说尤为重要,由于默认设置较小(如),可能导致连接队列溢出,引发连接受限问题。
核心调用程序inet_listen负责处理listen系统调用的具体逻辑。值得注意的是,listen调用可以重复调用,但仅限于修改backlog队列长度。关键调用sk->sk_prot->hash(sk)将当前sock链入全局的listen hash表,便于在接收SYN包时快速找到对应的listen sock。SO_REUSEPORT特性允许不同Socket监听同一端口,实现负载均衡,显著提升性能。
在处理半连接队列与全连接队列时,内核通过syn_table与icsk_accept_queue实现高效管理。syn_table用于记录未完成的三次握手过程,而icsk_accept_queue负责存储成功建立连接的socket。半连接队列的存在旨在抵御半连接攻击,避免内存资源过度消耗,同时通过syn_cookie机制增强系统安全性。全连接队列长度受限于min(backlog,tcp_ma_syn_backlog,somaxcon)的最小值,确保系统稳定运行并避免内存溢出。
半连接队列满时,内核通过发送cookie校验信号进行处理,这一过程可能导致连接丢失与异常现象。为解决此类问题,可以设置tcp_abort_on_overflow参数,或适当增大backlog值以提升队列容量。
通过深入剖析listen操作背后的机制与限制,本文旨在帮助开发者理解Linux内核中socket监听过程的细节,从而更有效地管理和优化网络服务性能。
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