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2.贪吃蛇c语言源代码
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#includewindows.h
#includestdio.h
#includetchar.h
#includetime.h
#definespeed
#defineleft
#definetop
#defineright
#definebottom
structsnake
{
POINTpos;
snake*front,贪吃贪吃*next;
};
LRESULTCALLBACKWndProc(HWND,UINT,WPARAM,LPARAM);
boolInitWindow(HINSTANCE,int);
voiditems(HDC,int,int);
voidMoveSnake(int);
voidremove();
voiddestroy();
voidinf(int,int,int,int);
voidinf(constchar*,int,int,int,int);
voidinf(constchar*,int,int,int);
boolis_fail();
voideat();
voidwall();
voidshow_fruit();
UINTShowMode;
PAINTSTRUCTps;
boolonoff;
HFONThf;
charjudge[];
intdir;
HDChdc;
HWNDhwnd;
HBRUSHBlackBrush,MainBrush,NULLBrush;
HPENMainPen,BlackPen;
snake*head,*tail,*temp;
POINTfruit;
intWINAPIWinMain(HINSTANCEhInstance,
HINSTANCEhPrevInstance,
LPSTRlpCmdLine,
intnCmdShow
)
{
onoff=1;
inti;
dir=-2;
tail=NULL;
InitWindow(hInstance,nCmdShow);
for(i=0;i5;i++)
{
if(!tail)
{
head=newsnake;
tail=head;
head-pos.x=+i*;
head-pos.y=;
items(hdc,head-pos.x,head-pos.y);
}
else
{
tail-next=newsnake;
tail-next-front=tail;
tail=tail-next;
tail-pos.x=+i*;
tail-pos.y=;
tail-next=NULL;
items(hdc,tail-pos.x,tail-pos.y);
}
}
hf=CreateFont(,0,0,0,,0,0,0,GB_CHARSET,
OUT_DEFAULT_PRECIS,CLIP_DEFAULT_PRECIS,DEFAULT_QUALITY,DEFAULT_PITCH|FF_DONTCARE,"åæè¡æ¥·");
SelectObject(hdc,hf);
SetBkColor(hdc,RGB(,,));
SelectObject(hdc,MainBrush);
wall();
show_fruit();
inf("å¾å:",,0,0);
MSGmsg;
while(GetMessage(msg,NULL,0,0))
{
TranslateMessage(msg);
DispatchMessage(msg);
}
destroy();
return0;
}
LRESULTCALLBACKWndProc(HWNDhwnd,UINTmsg,WPARAMwParam,LPARAMlParam)
{
staticintseed=;
switch(msg)
{
caseWM_TIMER:
MoveSnake(dir);
if(!is_fail())
{
KillTimer(hwnd,1);
MessageBox(hwnd,"youarelost","caption",0);
}
eat();
break;
caseWM_PAINT:
hdc=BeginPaint(hwnd,ps);
wall();
EndPaint(hwnd,ps);
hdc=GetDC(hwnd);
caseWM_KEYDOWN:
switch(wParam)
{
caseVK_UP:dir=(dir!=1?-1:dir);break;
caseVK_DOWN:dir=(dir!=-1?1:dir);break;
caseVK_RIGHT:dir=(dir!=-2?2:dir);break;
caseVK_LEFT:dir=(dir!=2?-2:dir);break;
}
break;
caseWM_CLOSE:
if(MessageBox(hwnd,"ç¡®å®éåºï¼","caption",MB_YESNO)==IDYES)
DestroyWindow(hwnd);
break;
caseWM_DESTROY:
ReleaseDC(hwnd,hdc);
KillTimer(hwnd,1);
PostQuitMessage(0);
break;
default:returnDefWindowProc(hwnd,msg,wParam,lParam);
}
return1;
}
boolInitWindow(HINSTANCEhInstance,intnCmdShow)
{
WNDCLASSwc;
wc.style=CS_HREDRAW|CS_VREDRAW;
wc.lpszClassName="test";
wc.lpszMenuName=NULL;
wc.cbClsExtra=0;
wc.cbWndExtra=0;
wc.hbrBackground=CreateSolidBrush(RGB(,,));
wc.hIcon=NULL;
wc.hCursor=LoadCursor(NULL,IDC_ARROW);
wc.hInstance=hInstance;
wc.lpfnWndProc=WndProc;
MainBrush=CreateSolidBrush(RGB(,,));
BlackBrush=(HBRUSH)GetStockObject(BLACK_BRUSH);
NULLBrush=(HBRUSH)GetStockObject(NULL_BRUSH);
MainPen=CreatePen(PS_SOLID,1,RGB(,,));
BlackPen=CreatePen(PS_SOLID,1,RGB(0,0,0));
if(!RegisterClass(wc))returnfalse;
hwnd=CreateWindow("test","è´ªåè",WS_SYSMENU,,,,,NULL,NULL,hInstance,NULL);
hdc=BeginPaint(hwnd,ps);
if(!hwnd)returnfalse;
ShowWindow(hwnd,SW_SHOWNORMAL);
UpdateWindow(hwnd);
SetTimer(hwnd,1,speed,NULL);
returntrue;
}
voiditems(HDChdc,intx,inty)
{
SelectObject(hdc,BlackPen);
SelectObject(hdc,NULLBrush);
Rectangle(hdc,x,y,x+,y+);
SelectObject(hdc,BlackBrush);
Rectangle(hdc,x+2,y+2,x+8,y+8);
//DeleteObject(BlackPen);
//DeleteObject(BlackBrush);
}
voidMoveSnake(intdir)
{
staticinti=0;
remove();
tail=tail-front;
deletetail-next;
tail-next=NULL;
temp=newsnake;
temp-next=head;
head-front=temp;
temp-pos.x=head-pos.x+(dir/2)*;
temp-pos.y=head-pos.y+(dir%2)*;
head=temp;
i++;
items(hdc,head-pos.x,head-pos.y);
}
voidremove()
{
SelectObject(hdc,MainBrush);
SelectObject(hdc,MainPen);
Rectangle(hdc,tail-pos.x,tail-pos.y,tail-pos.x+,tail-pos.y+);
//DeleteObject(MainBrush);
//DeleteObject(MainPen);
}
voiddestroy()
{
while(head-next)
{
head=head-next;
deletehead-front;
}
deletetail;
}
voidinf(intx,inty,intpx,intpy)
{
inf("",x,y,px,py);
}
voidinf(constchar*str,intx,inty,intscores)
{
sprintf(judge,"%s%d",str,scores);
TextOut(hdc,x,y,judge,strlen(judge));
}
voidinf(constchar*str,intx,inty,intpx,intpy)
{
sprintf(judge,"%s(%d,%d)",str,px,py);
TextOut(hdc,x,y,judge,strlen(judge));
}
boolis_fail()
{
temp=head;
intpx=head-pos.x,py=head-pos.y;
if(pxleft||px=right||pytop||py=bottom)
return0;
while(temp-next)
{
temp=temp-next;
if(px==temp-pos.xpy==temp-pos.y)
return0;
}
return1;
}
voidshow_fruit()
{
srand((UINT)time(NULL));
fruit.x=*((rand()%(right-left-))/)+left;
fruit.y=*((rand()%(bottom-top-))/)+top;
items(hdc,fruit.x,fruit.y);
}
voideat()
{
inf("é£ç©:",0,,fruit.x,fruit.y);
inf("è头:",0,0,head-pos.x,head-pos.y);
staticintscores=0;
if(head-pos.x==fruit.xhead-pos.y==fruit.y)
{
scores++;
inf("å¾å:",,0,scores);
KillTimer(hwnd,1);
temp=newsnake;
temp-next=head;
head-front=temp;
temp-pos.x=head-pos.x+(dir/2)*;
temp-pos.y=head-pos.y+(dir%2)*;
head=temp;
items(hdc,head-pos.x,head-pos.y);
SetTimer(hwnd,1,speed,NULL);
show_fruit();
}
}
voidwall()
{
SelectObject(hdc,MainBrush);
Rectangle(hdc,left-1,top-1,right+1,bottom+1);
//DeleteObject(MainBrush);
}
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贪吃蛇c语言源代码
下面是一个简单的贪吃蛇游戏的C语言实现框架,不包含完整的蛇大蛇图形界面,但展示了游戏逻辑的作战作战澳门六仔源码基本结构。此示例使用控制台字符来模拟蛇的源码源码移动和食物的生成。请注意,贪吃贪吃环境源码编译这只是蛇大蛇龙头源码公式一个概念性的实现,实际应用中可能需要借助图形库(如SDL、作战作战OpenGL或Windows API)来创建图形界面。源码源码
```c
#include
#include
#include // 注意:_kbhit() 和 _getch() 是贪吃贪吃特定于某些编译环境的
// 假设的蛇身和地图大小
#define SIZE
int x, y, fruitX, fruitY, score;
int tailX[], tailY[];
int nTail;
enum eDirection { STOP = 0, LEFT, RIGHT, UP, DOWN };
enum eDirection dir;
void Setup() {
// 初始化代码
dir = STOP;
x = SIZE / 2;
y = SIZE / 2;
fruitX = rand() % SIZE;
fruitY = rand() % SIZE;
score = 0;
}
void Draw() {
// 绘制游戏界面,此处省略
// 使用循环打印蛇身和食物位置
}
void Input() {
// 处理用户输入
if (_kbhit()) {
switch (_getch()) {
case 'a': dir = LEFT; break;
case 'd': dir = RIGHT; break;
case 'w': dir = UP; break;
case 's': dir = DOWN; break;
}
}
}
void Logic() {
// 移动逻辑,蛇大蛇碰撞检测等
// 此处省略
}
int main() {
Setup();
while (1) {
Draw();
Input();
Logic();
// 延时
Sleep();
}
return 0;
}
```
注意:`_kbhit()` 和 `_getch()` 是作战作战特定于某些编译环境(如Microsoft Visual Studio)的函数,用于检测键盘输入。源码源码在其他环境中,贪吃贪吃源码核心分析可能需要使用不同的蛇大蛇方法来实现输入处理。此外,作战作战bitmap指标源码由于篇幅限制,此代码省略了具体的绘制和逻辑实现细节。
2024-11-23 12:09
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