1.求大师分享,红绿红绿告诉我这个红绿背景主是游戏源码游戏源码什么指标公式源码。那里可以?
2.怎么看待rust体系中rowan的大全红绿树?
求大师分享,告诉我这个红绿背景主是红绿红绿什么指标公式源码。那里可以?
NA:=STRCAT(CON2STR(YEAR,游戏源码游戏源码0),' 年 ');
YA:=STRCAT(CON2STR(MONTH,0),' 月 ');
RA:=STRCAT(CON2STR(DAY,0),' 日 ');
SJ:=STRCAT(STRCAT(NA,YA), RA);
DRAWTEXT_FIX(C>0,0.,0,0,SJ);
{ 布林+宝塔+蓝灰操盘}
{ 蓝灰底}
买线:=EMA(C,2);
卖线:=EMA(SLOPE(C,)*+C,);
STICKLINE(买线>=卖线,HHV(H,),LLV(L,),5,0),COLOR;
STICKLINE(买线<卖线,HHV(H,),LLV(L,),5,0),COLOR;
{ 红轨道}
红轨道:=MA(MA(CLOSE,3),1),LINETHICK1,COLORYELLOW;
轨道:MA(MA(CLOSE,3),3),COLORCD,LINETHICK2;
SHENG:=IF(红轨道>=轨道,轨道,DRAWNULL);
升:SHENG,COLORMAGENTA,LINETHICK2;
{ 变色K线}
N1:=;
M:=6;
TR1:=EXPMEMA(MAX(MAX(HIGH-LOW,ABS(HIGH-REF(CLOSE,1))),ABS(REF(CLOSE,1)-LOW)),N1);
HD :=HIGH-REF(HIGH,1);
LD :=REF(LOW,1)-LOW;
DMP:=EXPMEMA(IF(HD>0&&HD>LD,HD,0),N1);
DMM:=EXPMEMA(IF(LD>0&&LD>HD,LD,0),N1);
PDI:=DMP*/TR1,LINETHICK2;
MDI:=DMM*/TR1;
ADX:=EXPMEMA(ABS(MDI-PDI)/(MDI+PDI)*,M);
ADXR:=EXPMEMA(ADX,M);
VAR1:=CLOSE>REF(CLOSE,1) AND CLOSE>REF(CLOSE,2);
VAR2:=REF(VAR1,1) AND CLOSE<=REF(CLOSE,1) AND CLOSE>=REF(CLOSE,2);
VAR3:=REF(VAR2,1) AND CLOSE>=REF(CLOSE,1) AND CLOSE<=REF(CLOSE,2);
VAR4:=REF(VAR3,1) AND CLOSE<=REF(CLOSE,1) AND CLOSE>=REF(CLOSE,2);
VAR5:=REF(VAR4,1) AND CLOSE>=REF(CLOSE,1) AND CLOSE<=REF(CLOSE,2);
VAR6:=REF(VAR5,1) AND CLOSE<=REF(CLOSE,1) AND CLOSE>=REF(CLOSE,2);
VAR7:=REF(VAR6,1) AND CLOSE>=REF(CLOSE,1) AND CLOSE<=REF(CLOSE,2);
VAR8:=REF(VAR7,1) AND CLOSE<=REF(CLOSE,1) AND CLOSE>=REF(CLOSE,2);
VAR9:=REF(VAR8,1) AND CLOSE>=REF(CLOSE,1) AND CLOSE<=REF(CLOSE,2);
VARA:=REF(VAR9,1) AND CLOSE<=REF(CLOSE,1) AND CLOSE>=REF(CLOSE,2);
VARB:=REF(VARA,1) AND CLOSE>=REF(CLOSE,1) AND CLOSE<=REF(CLOSE,2);
VARC:=REF(VARB,1) AND CLOSE<=REF(CLOSE,1) AND CLOSE>=REF(CLOSE,2);
STICKLINE(VAR1 OR VAR2 OR VAR3 OR VAR4 OR VAR5 OR VAR6 OR VAR7 OR VAR8 OR VAR9 OR VARA OR VARB OR VARC,CLOSE,REF(CLOSE,1),3,1),COLORFF;
VARD:=CLOSE<REF(CLOSE,1) AND CLOSE<REF(CLOSE,2);
VARE:=REF(VARD,1) AND CLOSE>=REF(CLOSE,1) AND CLOSE<=REF(CLOSE,2);
VARF:=REF(VARE,1) AND CLOSE<=REF(CLOSE,1) AND CLOSE>=REF(CLOSE,2);
VAR:=REF(VARF,1) AND CLOSE>=REF(CLOSE,1) AND CLOSE<=REF(CLOSE,2);
VAR:=REF(VAR,1) AND CLOSE<=REF(CLOSE,1) AND CLOSE>=REF(CLOSE,2);
VAR:=REF(VAR,1) AND CLOSE>=REF(CLOSE,1) AND CLOSE<=REF(CLOSE,2);
VAR:=REF(VAR,1) AND CLOSE<=REF(CLOSE,1) AND CLOSE>=REF(CLOSE,2);
VAR:=REF(VAR,1) AND CLOSE>=REF(CLOSE,1) AND CLOSE<=REF(CLOSE,2);
VAR:=REF(VAR,1) AND CLOSE<=REF(CLOSE,1) AND CLOSE>=REF(CLOSE,2);
VAR:=REF(VAR,1) AND CLOSE>=REF(CLOSE,1) AND CLOSE<=REF(CLOSE,2);
VAR:=REF(VAR,1) AND CLOSE<=REF(CLOSE,1) AND CLOSE>=REF(CLOSE,2);
VAR:=REF(VAR,1) AND CLOSE>=REF(CLOSE,1) AND CLOSE<=REF(CLOSE,2);
STICKLINE(VARD OR VARE OR VARF OR VAR OR VAR OR VAR OR VAR OR VAR OR VAR OR VAR OR VAR OR VAR,CLOSE,REF(CLOSE,1),3,0),COLORC;
VAR:=REF(VARD OR VARE OR VARF OR VAR OR VAR OR VAR OR VAR OR VAR OR VAR OR VAR OR VAR OR VAR,1) AND VAR1;
STICKLINE(VAR,REF(CLOSE,1),REF(CLOSE,2),3,0),COLORMAGENTA ;
VAR1A:=REF(VAR1 OR VAR2 OR VAR3 OR VAR4 OR VAR5 OR VAR6 OR VAR7 OR VAR8 OR VAR9 OR VARA OR VARB OR VARC,1) AND VARD;
STICKLINE(VAR1A,REF(CLOSE,1),REF(CLOSE,2),3,0) ,COLORFF; }
{ 箱体线}
N:=7;
T1:=CONST(LLVBARS(LOW,N));
T1HIGH:=CONST(REF(HIGH,T1));
CC:=CONST(CURRBARSCOUNT);
T2:=CONST(BARSLAST((CURRBARSCOUNT >(CC+T1)) AND (HIGH>T1HIGH)));
T2HIGH:=CONST(REF(HIGH,T2));
T3:=CONST(BARSLAST((CURRBARSCOUNT >(CC+T2)) AND (HIGH>T2HIGH)));
T3HIGH:=CONST(REF(HIGH,T3));
突破杀入线:DRAWLINE(CURRBARSCOUNT=T3+1, T3HIGH, ISLASTBAR, T3HIGH, 1),LINETHICK1,COLORYELLOW;
DRAWTEXT(ISLASTBAR, T3HIGH, '杀入线!'),LINETHICK1,COLORYELLOW;
AB:=EMA(((2*C+H+L)/4-LLV(LOW,))/(HHV(HIGH,)-LLV(LOW,))*,8);
BA:=EMA(AB,5);
A1{ 高}:=REFDATE(REF(HHV(H,),5),DATE);
B1{ 低}:=REFDATE(REF(LLV(L,),5),DATE);
DY{ 中}:=((A1)+(B1))/2;
箱顶:IF(AB>0 AND AB-BA<=0,A1,A1),COLORGREEN,DOTLINE;
箱腰:IF(AB>0 AND AB-BA<=0,DY,DY),COLORYELLOW,DOTLINE;
箱低:IF(AB>0 AND AB-BA<=0,B1,B1),COLORRED,DOTLINE;
DRAWTEXT(ISLASTBAR,箱顶,'箱顶'),COLORYELLOW;
DRAWTEXT(ISLASTBAR,箱腰,'箱腰'),COLORYELLOW;
DRAWTEXT(ISLASTBAR,箱低,'箱低'),COLORYELLOW;
VARAA:=IF(CLOSE>,.3,0.);
{ 突破:INTPART(CLOSE/VARAA )*VARAA,POINTDOT,LINETHICK4,COLORRED;
再突破:突破+VARAA,POINTDOT,LINETHICK4,COLORFF ;
回踩:(突破+再突破)/2,POINTDOT,COLORWHITE,LINETHICK4;}
STICKLINE(CROSS(ZIG(3,5),REF(ZIG(3,5),1)),箱低,箱腰,0.1,-1),COLORRED;
STICKLINE(CROSS(REF(ZIG(3,5),1),ZIG(3,5)),箱顶,箱腰,0.1,-1),COLORGREEN;
DRAWICON(CROSS(ZIG(3,5),REF(ZIG(3,5),1)),箱腰,1);
DRAWICON(CROSS(REF(ZIG(3,5),1),ZIG(3,5)),箱腰,2);
DRAWTEXT_FIX(CURRBARSCOUNT=1,0.,0.,0,'K线底部出红色或粉色,可低吸建仓!大全kafka 源码读写流程'),红绿红绿COLORRED;
DRAWTEXT_FIX(CURRBARSCOUNT=1,0.,0.,0,'绿点表示长期的压力点!'),游戏源码游戏源码COLORGREEN;
DRAWTEXT_FIX(CURRBARSCOUNT=1,0.,0.,0,'白点表示中短期的压力和支撑点,'),大全COLORGREEN;
DRAWTEXT_FIX(CURRBARSCOUNT=1,0.,0.,0,'红点表示有效支撑或突破长中短期压力点!股价向下跌破,红绿红绿原则清仓!游戏源码游戏源码'),大全COLORGREEN;
EE:=(H+L+O+2*C)/5;
CRTP:=EE+(H-L);
CRZL:=2*EE-L;
CRZC:=2*EE-H;
CRFZ:=EE-(H-L);
高:CONST(CRTP),COLORRED;
阻:CONST(CRZL),COLORC7C9FF;
支:CONST(CRZC),COLOR7C9CFF;
反:CONST(CRFZ),COLORDDDD;
DRAWTEXT(ISLASTBAR, 反, '反转价'),LINETHICK1,COLORDDDD;
DRAWTEXT(ISLASTBAR, 支, '支撑'),LINETHICK1,COLOR7C9CFF;
DRAWTEXT(ISLASTBAR, 阻, '阻力'),LINETHICK1,COLORC7C9FF;
DRAWTEXT(ISLASTBAR, 高, ' 高破线'),LINETHICK1,COLORGREEN;
均线:=EXPMA(C,),COLORGRAY,LINETHICK2;
日:=;
昨前:=3;
高2:=REF(HHV(H,日),昨前);
低2:=REF(LLV(L,日),昨前);
H4:=高2-(高2-低2)*0.;
H5:=高2-(高2-低2)*0.;
支撑.9%:REFDATE(H5,DATE),COLORRED;
支撑.8%:REFDATE(H4,DATE),COLORGREEN,;
STICKLINE(CURRBARSCOUNT=1,支撑.9%,支撑.9%,,-1),COLORGREEN;
STICKLINE(CURRBARSCOUNT=1,支撑.8%,支撑.8%,,-1),COLORRED;
DRAWTEXT(CURRBARSCOUNT=1 AND 支撑.9%,支撑.9%,'备钱'),COLORGREEN;
DRAWTEXT(CURRBARSCOUNT=1 AND 支撑.8%,支撑.8%,'转运'),COLORRED;
WH1:=IF(L=LLV(L,9),L,0);
WH2:=CONST(BARSLAST(WH1!=0));
WH3:=CONST(IF(WH2=0,H,REF(H,WH2)));
WH4:=CONST(REF(BARSLAST(H>WH3),WH2+1)+WH2+1);
WH5:=CONST(IF(WH4=0,H,REF(H,WH4)));
WH6:=CONST(REF(BARSLAST(H>WH5),WH4+1)+WH4+1);
WH7:IF(CURRBARSCOUNT<=WH2+,CONST(IF(WH6=0,H,REF(H,WH6))),DRAWNULL),COLORRED,DOTLINE;
STICKLINE(CURRBARSCOUNT<=WH2+1 AND L=LLV(L,9),O,C,3,0),COLORRED;
DRAWTEXT(CURRBARSCOUNT=WH2+,WH7,'LINE'),COLORRED;
DRAWTEXT(ISLASTBAR,WH7,'进场'),COLORRED;
WH8:IF(CURRBARSCOUNT<=WH2+1,IF(L=LLV(L,9),L,DRAWNULL),DRAWNULL),CIRCLEDOT;
H:=IF(H=HHV(H,9),H,DRAWNULL);
H:=CONST(BARSLAST(H!=DRAWNULL));
H:=CONST(IF(H=0,L,REF(L,H)));
H:=CONST(REF(BARSLAST(L<H),H+1)+H+1);
H:=CONST(IF(H=0,L,REF(L,H)));
H:=CONST(REF(BARSLAST(L<H),H+1)+H+1);
H:=IF(CURRBARSCOUNT<=H+,CONST(IF(H=0,L,REF(L,H))),DRAWNULL),DOTLINE;
H:=IF(CURRBARSCOUNT<=H+1,IF(H=HHV(H,9),H,DRAWNULL),DRAWNULL),CIRCLEDOT;
DRAWTEXT(CURRBARSCOUNT=H+,H,'LINE'),COLORYELLOW;
DRAWTEXT(ISLASTBAR,H,'止损'),COLORYELLOW;
DIF:=EMA(DCLOSE,)-EMA(DCLOSE,);
DEA:=EMA(DIF,9);
AAA:=(DIF-DEA)*2*;
起爆:=CROSS(AAA-REF(AAA,1),);
DRAWTEXT(起爆,MA(L,3),'↖暴张'),COLORYELLOW,LINETHICK2;
LC:=REF((O+H+L+2*C)/5,1);
{ 短线擒黑码}
RSI:=SMA(MAX(C-LC,0),7,1)/SMA(ABS(C-LC),7,1)*;
TYP:=(HIGH+LOW+CLOSE)/3;
CCI:=(TYP-MA(TYP,))/(0.*AVEDEV(TYP,));
买:=CROSS(RSI,7.1) AND MA(V,5)>MA(V,),COLORRED;
DRAWTEXT(CROSS(RSI,7.1) AND MA(V,5)>MA(V,),MA(L,3),'↖◆短线擒黑码◆'),COLORWHITE;
DRAWICON(买,MA(L,3),);
卖:=CROSS(7.1,RSI) AND MA(V,)>MA(V,5),COLORGREEN;
DRAWTEXT(CROSS(7.1,RSI) AND MA(V,)>MA(V,5),箱顶,'■■逃跑■■'),COLORGREEN;
DRAWICON(卖,MA(H,3),);
{ 绝密买点}
A:=EMA(C,3),COLORWHITE;
A:=EMA(C,5),COLORYELLOW;
A:=EMA(C,7),COLORMAGENTA;
A:=EMA(C,),COLORGREEN;
A:=EMA(C,),COLORRED;
A:=EMA(C,),COLORBLUE,LINETHICK2;
SS8:=CROSS(A,A) AND C>O AND C>REF(C,1) AND C/REF(C,1)>=1. ;
SSS8:=CROSS(A,A) AND C>O AND C>REF(C,1) AND C/REF(C,1)>=1.;
DRAWICON(SS8 ,MA(L,3),5);
DRAWTEXT(SS8,MA(L,3),'↖绝密买点'),COLORYELLOW;
ZYX1:="DMI.PDI"(,6);
ZYX2:="DMI.MDI"(,6);
ZYX3:=ZYX1> AND ZYX1>REF(ZYX1,1);
ZYX4:=LLV(ZYX1,0);
ZYX5:=BARSLAST(ZYX4=ZYX1);
ZYX6:=(0-REF(ZYX2,4))/(ZYX4-REF(ZYX2,ZYX5))>2;
ZYX7:=ZYX1>REF(ZYX1,1);
ZYX8:=VOL>2*MA(VOL,);
ZYX9:="DMI.ADX"(,6);
ZYXA:="DMI.ADXR"(,6);
ZYXB:=CLOSE>MA(CLOSE,) AND CLOSE<MA(CLOSE,)*1.;
ZYXC:=MA(CLOSE,)>REF(MA(CLOSE,),1);
ZYXD:=BARSLAST(CROSS(MA(CLOSE,5),MA(CLOSE,)))<BARSLAST(CROSS(MA(CLOSE,),MA(CLOSE,5)));
{ ZYXE:=0-"MACD.DIFF"(7,,3);}
ZYXF:=TROUGHBARS(3,,1)<4;
ZYX:=EMA(CLOSE,)>REF(EMA(CLOSE,),2);
ZYX:=IF(ZYXF=1,,0);
ZYX:=CROSS(ZYX2,ZYX1) AND CROSS(ZYXA,ZYX9);
ZYX:=CROSS(ZYX2,ZYX1) AND CROSS(ZYX9,ZYXA);
ZYX:=ZYXB AND ZYXC AND ZYXD AND ZYX AND ZYX6 AND ZYX7 AND ZYX8*;
ZYX:=BARSLAST(CROSS(ZYX2,ZYX1)=1);
ZYX:=BARSLAST(CROSS(ZYX1,ZYX2)=1);
ZYX:=HHV(ZYX1,ZYX);
ZYX:=BARSLAST(ZYX1=ZYX);
{ STICKLINE(FILTER(ZYXF=1,5),,0,,0),COLORRED;}
ZYX:=ZYX3 OR ZYX OR ZYX*;
ZYX1A:=ZYX*;
DRAWICON(FILTER(ZYXF=1,3),MA(L,3),);
DRAWTEXT(FILTER(ZYXF=1,3),箱低,'■■铁底■■'),COLORGREEN;
{ 量能平台}
ND:=;
PTD:=CONST(LLVBARS(V,ND));
TDPX:IF(CURRBARSCOUNT<=ND,CONST(IF(PTD=0,O,REF(O,PTD))),DRAWNULL),COLORFF;
IF(CURRBARSCOUNT=PTD+1,TDPX,DRAWNULL),CIRCLEDOT,COLORFF,LINETHICK2;
DRAWTEXT(ISLASTBAR,TDPX,' 地平线'),COLORFF;
G:=;
T:=CONST(HHVBARS(V,G));
T:=IF(CURRBARSCOUNT<=G+7,CONST(IF(T=0,H,REF(H,T))),DRAWNULL);
TA:=IF(CURRBARSCOUNT=T+1,T,DRAWNULL),CIRCLEDOT,COLORWHITE;
DRAWTEXT(ISLASTBAR,T,'天量能平台'),COLORWHITE;
W:=;
TW1:=CONST(HHVBARS(V,W));
TW0:=IF(CURRBARSCOUNT<=W+7,CONST(IF(TW1=0,C,REF(C,TW1))),DRAWNULL);
TW0A:=IF(CURRBARSCOUNT=TW1+1,TW0,DRAWNULL),CIRCLEDOT,COLORWHITE;
DRAWTEXT(ISLASTBAR,TW0,'量能平台'),COLORWHITE;
W:=;
TW:=CONST(HHVBARS(V,W));
TW:=IF(CURRBARSCOUNT<=W+7,CONST(IF(TW=0,C,REF(C,TW))),DRAWNULL);
TWA:=IF(CURRBARSCOUNT=TW+1,TW,DRAWNULL),COLORWHITE;
DRAWTEXT(ISLASTBAR,TW,'量能平台'),COLORWHITE;
MW:=;
MW1:=CONST(LLVBARS(V,MW));
MW0:=IF(CURRBARSCOUNT<=MW+7,CONST(IF(MW1=0,O,REF(O,MW1))),DRAWNULL);
MW0A:=IF(CURRBARSCOUNT=MW1+1,MW0,DRAWNULL),CIRCLEDOT,COLORWHITE;
DRAWTEXT(ISLASTBAR,MW0,'地量反弹量能平台'),COLORWHITE;
{ N1:=;N2:=;N3:=;}
EM1:=EMA(C,),NODRAW;
EM2:=EMA(C,),COLORRED;
EM3:=EMA(C,),COLORGREEN;
TJ8:=BETWEEN(EM2,EM1,EM3);
{ DRAWICON(TJ8=0,L,);}
B:='<-----------------财富平台';
DRAWTEXT(VOL=HHV(VOL,),C ,B),COLORRED;
{ 超跌反弹}
RSV:=(CLOSE-LLV(LOW,))/(HHV(HIGH,)-LLV(LOW,))*;
短期底部:=LLV(OPEN,);
K:=SMA(RSV,3,1);
D:=SMA(K,3,1);
J:=(3*K-2*D),LINETHICK2;
D2:=SMA(J,3,1)*0.;
怎么看待rust体系中rowan的红绿树?
在讨论 Rust 体系中的 Rowan 红绿树之前,我们先理解 Roslyn 作为编译器项目的红绿红绿目标。Roslyn 设计的游戏源码游戏源码初衷是提供优雅的 API,并追求高性能。大全在这一背景下,Roslyn 的c 操作excel源码开发者团队面临挑战,即在描述如 C# 这样的语言语法时,找到符合需求的特殊数据结构。这个数据结构需满足以下几点:不可变性、树形结构、便捷的父子节点访问、容易对应源代码文本区间以及可重用性。实现中,一个常见需求是tcl电视 源码输出编译器错误信息能够明确指出错误源代码的行与列。以表达式 "1 + 2" 的语法树为例,通过数据结构描述其结构。然而,当源代码中添加额外空格,如 "1 + 2 "(这里的空格显示受限于知乎平台),语法树会受到影响。这表明在实际应用中,语法无关的微视刷人气源码修改不应导致语法树的结构变化。
为解决这一问题,可以设计语法树的节点不包含 offset 信息。然而,这样做会导致无法通过节点对应源代码文本区间。另一种方法是将空格与注释等非语法元素也包含在语法树中,确保所有源代码信息被完整保留。Rowan 作为 Rust-analyzer 的核心库,强调构建无损语法树,手机游戏交易源码即保留源代码所有信息,包括空格与注释。通过这种设计,语法树中的节点能够共享,如在表达式 "1 + 1" 中的两个 "1" 节点,表明了“可重用”特性。
将 Rowan 的数据结构应用于语言服务协议(LSP)中,可以提高语言增量解析和构建效率。在 LSP 中实现代码自动补全功能时,如果发现计算结果与前次一致,无需重新计算,可直接使用缓存结果。例如,仅添加空格不影响语法树结构,后续的抽象语法树(AST)构建和类型检查等步骤可利用缓存,节省计算资源。
Rowan 中的“红树”主要解决访问父节点的问题,同时提供更简便的节点 offset 计算方法。在实现上,“红树”维护指向“绿树”节点的指针或引用,构建过程无需进行深拷贝,减少开销。关于“不可变”这一点,Rowan 数据结构确保了数据的不可变性,但其具体实现细节需由熟悉 Rust 的开发者深入分析。
总的来说,Rowan 红绿树设计旨在优化编译器与语言服务功能,通过高效的数据结构管理和优化计算流程,提高开发效率和用户体验。对于“红树”与“绿树”之间的区别与实现细节,感兴趣的读者可参考 Rust-analyzer 开发者在 YouTube 上的讲解视频,以获取更深入的理解。