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【游戏源码怎样读取】【签字网站源码】【hbuilderx JS源码】loadbitmap源码

时间:2024-11-23 10:34:26 分类:综合

1.求一个能实现屏幕水波纹效果的源码vb代码
2.三个关于windows api的问题(非MFC)

loadbitmap源码

求一个能实现屏幕水波纹效果的vb代码

       '补模块3文件。一个放不下。源码游戏源码怎样读取

       '>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

       ' 渲染子程序,源码签字网站源码将新的源码hbuilderx JS源码帧数据渲染到 lpDIBitsRender 中

       ' 算法:

       ' posx = Wave1(x-1,y)-Wave1(x+1,y)+x

       ' posy = Wave1(x,y-1)-Wave1(x,y+1)+y

       ' SourceBmp(x,y) = DestBmp(posx,posy)

       '>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

       Public Sub WaveRender(lpWaveObject As WAVE_OBJECT)

       Dim dwPosX As Long, dwPosY As Long, dwPtrSource As Long, dwPtrDest As Long, dwFlag As Long

       Dim lpWave1 As Long, LineIdx As Long, LinePtr As Long

       Dim lpDIBitsSource As Long, lpDIBitsRender As Long

       Dim I As Long, J As Long

        dwFlag = 0

       With lpWaveObject

       'Debug.Print "WaveRender " & .dwFlag

        If (.dwFlag And F_WO_ACTIVE) = 0 Then Exit Sub

        .dwFlag = .dwFlag Or F_WO_NEED_UPDATE

        lpWave1 = .lpWave1

        LineIdx = .dwWaveByteWidth '像素指针

        For I = 1 To .dwBmpHeight - 2

        For J = 0 To .dwBmpWidth - 1

       '